![]() On the contrary, DirectX 12 is designed for compatibility with Windows 10 or later, making it the only choice for gamers and multimedia professionals who have not upgraded to Windows 10. If you’re running an older version of Windows, you won’t be able to utilize DirectX 12. DirectX 11 was first released alongside Windows 7 and is compatible with that OS and later versions. One major distinction between DirectX 11 and 12 is hardware support. ![]() Hardware Support DirectX 12 works best with the latest versions of Windows. Whether a gamer or multimedia professional, understanding the distinctions between DirectX 11 and 12 can help you select the ideal API for your requirements. With each new version of DirectX, there have been significant advances in graphics and multimedia capabilities and performance and efficiency gains. Directx 11 vs 12: Side By Side Comparison Specification Our DirectX 11 vs DirectX 12 guide below explains the differences and helps you decide the version. While both offer significant advantages in gaming and multimedia production, it’s good to know their differences so you can choose the right one for your needs. ![]() Two popular versions in recent years are DirectX 11 and DirectX 12. With over two decades under its belt, DirectX continues to innovate, with each new version offering various improvements and features. If you are entirely new to graphics programming, I'd strongly recommend starting with DirectX 11, but you can move quickly to DirectX 12 after you understand the basics.DirectX is a set of APIs created by Microsoft to provide hardware acceleration for multimedia and gaming applications on Windows-based computers. UPDATE: If you are looking to use HLSL Shader Model 6, DirectX Raytracing, DirectML, Mesh & Amplification Shaders, or other DirectX "Ultimate" features you'll need to use DirectX 12. They are not identical, but the similarities can be useful to learn 11 and move to 12. The DirectX Tool Kit is available for both DX11 and DX12. You may also find the YouTube channel useful. The Microsoft Docs porting guide is a 'point-by-point' list of key differences in the API design. This makes DirectX 12 an 'expert' API in that it takes a great deal of knowledge to use it correctly, but also means that a well-written DirectX 12 program can avoid a lot of extra work on the CPU that used to be done in the DirectX 11 Runtime 'on your behalf' to make this simpler to use. CPU/GPU programmable shader data sharing (i.e.Managing shader+state permutations (i.e.a texture when it's being used as a render target) a texture when it's being used for filtering vs. In short: DirectX 11 and previous DirectX Runtimes hide a lot of the complexities of working with modern hardware and drivers, while DirectX 12 leaves it all up to the application developer to make it work: Once you've gotten a handle on DirectX 11, the switch to DirectX 12 should be much easier.ĭirectX 11 & DirectX 12 control basically the same kind of hardware (although newer features are only being added to DirectX 12 this point like DirectX Raytracing and DirectX Ultimate hardware feature level), but have much different API programming models. ![]() TL:DR: If you new to Direct3D, learn DirectX 11 first.
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