But don’t worry! You’ll change that momentarily. At the moment, the background is just a solid gray colour. Touch to send the car to a particular location, or pan to have the car follow the touch. You’ll see that you have a car that responds to touch. Getting Startedįirst, download the starter project for Rubber Duckie Rescue, and make sure you have Xcode 8 installed.Ĭurrently the game is in its infancy by the end of this tutorial, you’ll control a car that will drive through an exciting tiled landscape on a mission to rescue those pesky ducks.īuild and run the app. In the new game Rubber Duckie Rescue that’s sure to be a smash-hit, you’ll rescue some rubber duckies along the way. In this tutorial you’ll learn all about tiles – how to import them and paint them in the new Tile Editor. It’s a blast to use, and you can get your backgrounds up and running and looking great really fast. One of the best is the SpriteKit Tile Editor. WWDC 2016 introduced a whole new batch of goodies. This block is always placed at the end of a file.Update 9/26/16: This tutorial has been updated for Xcode 8 and Swift 3. The team name is usually the default value, e.g. This block doesn't seem to correspond to anything in the game The sizeof this block is unknown, but this block size increases as the number of civs increases. There is a section between the city data and team data that doesn't seem to be used anywhere, except for padding. In version 12, the sizeof this struct is 136 bytes. In version 11, the sizeof this struct is 104 bytes. 4 (>2) is garrisoned, 2 (>1) is embarked, 1 (>0) is fortified)ģ2 bytes for version 11, 64 bytes for version 12 Uint8 (version 11) or uint32 (version 12)ġ byte for version 11, 4 bytes for version 12 In version 12, the sizeof this struct is 84 bytes. In version 11, the sizeof this struct is 48 bytes. GameOptionDataSize (Only if version >= 11) TeamCount (should be the sum of PlayerCount and CityStateCount) 4 (>2) is southwest edge, 2 (>1) is southeast edge, 1 (>0) is eastern edge)Įlevation (0 = flat, 1 = hills, 2 = mountain)Ĭontinent (0 = none, 1 = Americas, 2 = Asia, 3 = Africa, 4 = Europe)įeatureWonderType (index in feature wonder list, 0xFF if none) Only 3 edges needs to be marked per tile. RiverData (The low 3 bits means the tile border has a river. ResourceType (index in resource list, 0xFF if none)įeatureTerrainType (index in feature terrain list, 0xFF if none) The map data is inverted, which means that the bottommost row rendered on the screen is stored on the top row of the array and the topmost row rendered on the screen is stored on the last row of the array. Geography list data Typeįeature wonders(e.g. ![]() Each string list will have a zero byte to split items. ![]() ResourceDataSize (Length of resource list)įollowing the header, is a list of strings whose size is determined in the header. Settings (hasWorldWrap, hasRandomResources, hasRandomGoodies)įeatureTerrainDataSize (Length of feature terrain list)įeatureWonderDataSize (Length of feature wonder list) The rightmost 4 bits are for version, which is set to 12 for newer files.) ScenarioVersion (The leftmost 4 bits are for scenario. civ5map files, which stores the map data. json and reuse the exported json as the input filename. If you want to modify the map, you can export the map as a json by providing an output filename with the file extension. civ5map file and generate an output image. This program will convert a Civ 5 map with the file extension. The physical map focuses on generating the terrain, while the political map shows the civilization boundaries and major cities. You have the option of generating a physical map or a political map. This program is designed to provide you a detailed view of the entire map in one single image. Most custom maps designed for Civ 5 will usually provide screenshots of the map, but they will either only show a portion of the map in the game or a zoomed out image which shows all of the cities but not the terrain.
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